Setup:
Scheme: Shoot Hulk Into Space
Mastermind: Illuminati, Secret Society
Henchmen: Death’s Heads
Villains:- Illuminati
- MLF
- Queen’s Vengeance
Heroes:- Thor
- Hulk
- Professor X
- Skaar, Son of Hulk
- Moon Knight
- Hulk Deck: Gladiator Hulk
Picked up the World War Hulk expansion and this was my first run with it. The scheme and mastermind were manual, the rest were random. Thought having Professor X in it was a nice touch. Pretty frustrating game. The Hulk Deck has 14 cards and for each twist two get added to a Prison Ship stack that you can recruit from. You lose if the Hulk Deck is empty (so after 7 twists) or there are 10 cards in the Prison stack (5 twists with no recruiting). Had no problem keeping the Prison stack low enough, and kept the bad guys in the city pretty clean, but could never accumulate enough attack points to ever challenge the mastermind. Would always be one short or some other action would force a card discard or the mastermind would flip to increase its hit points that would have given me a chance otherwise. I know part of it is luck, but this is probably the most annoying part of this game in general for me. Often there isn’t enough time to build your decks, especially with three players, to be able to do anything. Needless to say I lost this one. Maybe I’m doing something wrong, or I’m just unlucky, need to look into it a bit more. Really enjoy the game, just hate losing when I have no chance.