Setup:
Scheme: War World Hulk
Mastermind: General “Thunderbolt” Ross
Lurking Masterminds:
  • Illuminati, Secret Society
  • The Red King
  • The Sentry / The Void
Henchmen: Sakaaran Hivelings
Villains:
  • Code Red
  • Illuminati
Heroes:
  • Bruce Banner
  • Gladiator Hulk
  • Hiroim
  • Korg
  • Miek the Unhived
Did some checking on the BoardGameGeeks forum and decided to switch up to two-handed games instead of three. Should makes the games a little easier and it did play a little better. A lot of people play advanced solo rules or even player created solo rules, each with one deck, but I think I prefer it this way for now. Not sure why I ever went to three to begin with. Maybe the games were getting too easy before I got some of the new expansions that ramp up the difficulty? Who knows, but I do know I lost this one and it came down to the last card of the villain deck with one mastermind tactic left. This scheme essentially has twice as many mastermind tactics to take out, which doesn’t seem very sporting, but I managed to smash seven of the eight. Liking all these Hulk cards so far, and if it wasn’t obvious, I picked out these heroes manually to recreate the actual World War Hulk story as best I could.