Setup:
Scheme: Mutating Gamma Rays
Mastermind: Mr. Sinister
Henchmen: Circus of crime
Villains:
  • Four Horsemen
  • Marauders
Heroes:
  • Caiera
  • Rogue
  • Skaar, Son of Hulk
  • Speed
  • Thing
  • Wasp

This was pretty straight forward, beat the mastermind before you get to the seventh twist. Mr. Sinister is pretty easy if you can keep bystanders away from him, which playing two handed isn’t too hard. The villain deck shuffle was good and had some twists at the bottom, so boom. Evil is defeated.